Science


Our Praying Mantises Hatched!

  




Our Oothecas!



Genius Hour!!!!!

                                           What is Genius Hour?

Invent Something!

Your Amazing Brain!

 

" There are two ways of being creative. One can sing and dance. Or one can create an environment in which singers and dancers flourish." - Warren Bennis 

"Tell me and I forget, teach me and I may remember, involve me and I learn."

-Benjamin Franklin

Genius Hour

Scientific Process: Are Fairies Real?

The Four Cs of 21st Century Learning:
1. Creativity
2. Collaboration
3. Communication
4. Critical Thinking

Exploring our Maker Space Materials

"Maker education fosters curiosity, tinkering and iterative learning, which in turn lead to better thinking through better questioning." - Worlds of Making: Best Practices for Establishing a Makerspace for Your School




 Our First Challenge: Can You Build This?
"We need pedagogy free from fear and focused on the magic of children's innate quest for information and understanding." -Sugata Mitra






"...a place that encourages tinkering, play, and open-ended exploration for all students. It is an environment that emphasizes the importance of openness and sharing within and beyond the school..." - Worlds of Making

Watch this!!!

"In his book, Play: How it Shapes the Brain, Opens the

Imagination and Invigorates the Soul, Dr. Stuart Brown

tells the story about how the Jet Propulsion

Laboratory realized that, although it was hiring the

best and brightest college graduates, they were the
wrong kind of people. Something had changed in the
kind of people who came to work at JPL.
The JPL managers went back to look at their own
retiring engineers and … found that in their youth,                                         
their older, problem-solving employees had taken
apart clocks to see how they worked, or made
soapbox derby racers, or built hi-fi stereos, or fixed
appliances. The young engineering school graduates                            
who had also done these things, who had played
with their hands, were adept at the kinds of problem
solving that management sought.
Those who hadn’t, generally were not. From that
point on, JPL made questions about applicants’
youthful projects and play a standard part of job
interviews. Through research the JPL managers
discovered that there is a kind of magic in play."



Makerspace Playbook 



The Flipped Classroom

Girls and STEM

Makey Makey: Jay Silver

Maker Movement

Makerspaces Article



"I believe this passionately: that we don't grow into creativity, we grow out of it. Or rather, we get educated out of it." - Sir Ken Robinson

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